Major update and Future Roadmap


Hi everyone, it’s been a few months since the initial upload and I thought it was time to revisit this project. Since last time, I’ve read much more about algorithms so I would like to apologize because the previous implementation wasn’t really using a wave function collapse algorithm. It was indeed useful to generate a map, but I’ve decided to redo the script to properly implement a version of it. It was a bit stressful, but I think I got it to work just fine.

New stuff:

  • Tile Probability UI: I’ve also added a UI to allow users to modify the probability of different tiles which can be modified during the map’s generation.
  • Screenshots: If you download the repo and run the game on your own, you should be able to take a screenshot which is saved in your files. This will allow you to export the generated maps.

To do:

  • Screenshots for web: I don’t know yet how screenshots work for web, so I’ll try to read and implement it properly so you don’t have to download it.
  • Variable map size: write now the map has fixed dimensions, but I think it would be nice if you could select your own map size.

Files

WaveFunctionCollapse.zip Play in browser
Sep 16, 2023

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